Ziggy's force being smaller than mine was the points benchmark so I matched him. We set up a battlefield with enough clutter to be useful and played a straightforward shoot-em-up to re-familiarize ourselves with game mechanics.
Metros, a Zouave and a Para-Commando (the guy with the machinegun)
Briscards - a sniper, medic and trooper
And the boss lady.
The battlefield. The goal was to find shot opportunities and keep the Pan Oceania forces on their heels.
Things heat up on the rooftops.
We called the game there - we'd each taken five casualties and it'd been a couple hours or so. The game was slow going with lots of referring back to the rules about this that and the other. Regardless, it was a damn fine way to kill an evening. I rather enjoyed having to go to extremes to silence the Spitfire gunner - it was one of those fun memorable moments - swatting the fly with a sledgehammer. It did get the job done though - the medic was never going to get ol' Humpty Dumpty back together after that!
I think that during my previous experience with Infinity, I had the wrong idea of what it was supposed to be. I expected a quick and tidy skirmish - maybe something between Song of Blades and Necromunda. Batman and to a lesser extent X-Wing kind of opened my eyes to these skirmish games. It's not supposed to be a quick-play skirmish, even though each player only has a few models. It's supposed to be a full-featured 2-hour game with loads of detail. It's the opposite of Dystopian Wars or MSH which have tons of models and little for each detail. Both take a similar amount of time to play but focus on different things. I'm glad I've given it another chance.
I'll do a photo spread on the troops one of these days. I just picked up three more to round out a 300-point force.











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