Starting 2016 right. Rob and I decided to play a game of Star Wars Armada with some Wave 2 goodies on Sunday. We haven't played many games, and this was our first 400 point game using the updated organized play rules. Rob wanted to test out the Imperials while I took the Rebel Alliance.
We both made poor meta decisions in our fleets builds. I took 4 X-Wings, a MC80 Assault Carrier and 2 MC30c Scout Frigates with some beefy upgrades. My fleet was designed to take out Capital Ships from a distance while running circles around them. Rob took 1 Star Destroyer, 2 Raiders and a boat load of Tie Fighters, 2 Bombers and Bobba Fet! He thought I was going to take tons of Squadrons.
Deployment. I wanted to stay far away from that Star Destroyer
That's a lot of Squadrons...
Admiral Akbar leading the fleet
Cautious movement on turn 1 from both fleets
A wall of Squadrons. Not sure how I can deal with that
My plan was to get around their rear
Admiral Akbar erased a Raider. Some Bombers beat up my MC30c. Akbar decided to bump the MC30c and failed at maneuvering.
X-Wings have a lot of work to do. Let's keep that Star Destroyer out of the way. The closest MC30c would eventually fall due to Bombers, Bobba Fet!, and the Victory.
I must have missed a turn. Akbar put a beating on the Victory the turn before. All my X-Wings were destroyed, but all of the Imperial Squadrons are nearly dead. At the end of the Game the Victory had 1 Hull point left with lots of Crits. My 2 Remaining Ships were fresh.
I enjoyed the game thoroughly. We fumbled around with the rules a few times due to not playing for a while. Those new Rebel ships are beastly. Rob wants to play again Sunday. I might try out some different squadrons. Definitely want to look at some of the other ship upgrades.
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